Motion capture data has become a common way to quickly offer believable animation for projects. With motion capture data sets being available and affordable on a few market places online, motion capture has proliferated to the masses.
how to use Mocap (Motion Capture data) with control rigs
Question is, how do you transpose the motion capture information onto an already rigged character in Maya? Arun Lingasamy has been doing this for a while, and found that there seemed to be a lack of information dealing with using motion capture data on characters and rigs that you might have lying around.
Arun walks through the process, showing how to best apply the data for a smooth workflow. Arun has been working in the aniamtion industry for more than 8 years now, and we have seen Arun walk through some other rigging examples when he posted an in depth look at how to rig springs in Maya.