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Rig Complex Animations From a Single Slider, Using Pose Morph

By July 10, 2015No Comments

Ed Brown shows off the power of using the Pose Morph in Cinema 4D, showing how it is possible to rig a complex sequence of events that can be conveniently run from one slider.

[pullquote]Learn how to rig complex animations running off a single User Data slider[/pullquote]

Ed covers a bit about what a pose morph is in Cinema 4D, and shows how to use the C4D sculpting tools to create the pose morph states that will be needed. Then it is just a matter of adding position and rotation values to the pose morph, and adding the bits to C4D’s user data.

Adding a set range of values, and timeline eases to the slider will affect how the final animation plays out. Ed also covers some handy camera tricks as a bonus.

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.