Visual Effects Artist, Andrew Hazelden shares a look at how to bring over an Arnold Lens Shader to Cinema 4D from its original home in Maya. If you are an Arnold shader developer, this tutorial is for you.
how to port a lens shader from the Maya MtoA format to work with the Cinema4D C4DtoA plugin
Andrew shows how to port a lens shader over from the Maya MtoA format to work with the Cinema 4D C4DtoA plugin.
The lens shader being ported over in the tutorial is the Arnold for Maya based vr_camera panoramic lens shader by Pedro Gomez . Andrew covers the process step by step, so in the end the VR_Camera lens shader will work with Arnold in Cinema 4D.
Check out Andrew Hazelden’s post on How to Port an Arnold Lens Shader UI from Maya to Cinema 4D here.