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Adding Smoke and Dust to a Destruction Simulation in Cinema 4D

By November 7, 2015No Comments

Who doesn’t like a good destruction simulation tutorial? Here, Florian Thamer shows how to add more realism to a dynamic destruction simulation in Cinema 4D.

[pullquote]how to use X-Particles and TurbulenceFD to create additional debris[/pullquote]

Florian will use X-Particles and TurbulenceFD to add smoke and dust that will be triggered by evens in the sim. Florian notes that it is not currently possible for X-Particles to access Cinema 4D’s position data from the dynamics system… but there is a clever work around in the tutorial that will show you how you can make it possible.

 

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.