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Replacing Textures With an alTriplanar Node Using Python

By January 21, 2016No Comments

The Render Blog posts a look at automating the wapping of texture nodes to the Arnold alTriplanar nodes, using Python in Autodesk Maya.

[pullquote]automate the process by creating a simple python script that will replace a default file node by an alTriplanar node[/pullquote]

This is another excerpt from the new CG Generalist Course Volume 2, which builds upon the topics covered in volume 1.

The simple python script will replace a defualt file node by an alTriplanar node and will set everything properly.

You can Pre-Order the CG Generalist Volume 2, for $39.00, if you have purchased any other course from The Redner Blog. The price will then jump to $59.00 after the pre-order period.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.