Hair and Tracer Objects are great to work with in C4D. Tracers are great for creating trails from animated objects or particles, which can be useful in a number of ways.
Wouldn’t it be great to be able to further manipulate these splines, add deformers to them like any other geometry?
The problem is that unlike other Mograph elements in C4D, they don’t have an option to bake or cache the animated splines that they generate.
Ilir Beqiri asks, “Wouldn’t it be great to be able to further manipulate these splines, add deformers to them like any other geometry?!” With that, Ilir set about to discover a method that would be able to bake the splines from the Trace Object into Point Level Animation.
His method, which he shares here, works for both tracers and hair objects, generating animated splines of any type and interpolation, from both. [get the scene files here].
Ilir Beqiri feels this method has a lot of potential and can open up new possibilities to further deform of tweak these kind of effects.