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How You Can Use X-Particles FLIP Solver for Fire, Smoke Effects

By June 2, 2016No Comments

Think you need a fluid dynamics system for fire and smoke effects? Think again, you can use X-Particles FLIP. You can actually use any system that has a FLIP, or Fluid-implicit particle. A FLIP solver, uses a hybrid between a particle based and volume based fluid simulations. X-Particles has a FLIP Solver, so technically, you can create smoke and fire effects with it.

[pullquote]all of the components of the X-Particles FLIP Solver as it pertains to making fire and smoke simulations[/pullquote]

To show us this is, Motion Graphics Artist, Noah Witchell, as he walks through all of the components that make up the FLIP Solver in X-Particles, detailed in relation to creating fire and smoke effects. Noah shows how you can animate the pertinent values of the X-Particles FLIP solver to get some really nice looking explosions. No Turbulence FD required.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.