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Animate Easy Dynamic IK Chains With Cinema 4D

By July 6, 2016No Comments

London based animation and VFX Artist for Monk Studios, Pryce Duncalf shares a tip on creating dynamic IK chains in Cinema 4D. Using joints, IK, SP Turbulence, Skin and Loft, Pryce imparts a really useful trick for animating things like tentacles.

[pullquote]use the standard particle effectors to animate a dynamic IK chain of joints[/pullquote]

Pryce uses the standard particle effectors to animate a dynamic IK chain of joints. Extending that premise a bit, Pryce uses some Xpresso along with the hierarchy iterator and other nodes to apply user data across a group of objects, making it easier to animate. Pryce notes that iterators are a tricky thing grasp, but they are really powerful because they can save a lot of time when creating rigs in Cinema 4D, like a dynamic rig for joints.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.