Retopology and Maintaining Marvelous Designer UV’s in Maya

Marvelous Designer is an amazing tool for creating 3D clothing, or any cloth elements for 3D. Whether you are creating clothes for characters, or bedding, pillows, tablecloths or drops for an interior scene. The vertical 3D clothing app makes cloth simulation easy.

Marvelous Designer is a great way to shape cloth realistically. It can be a little tricky getting Marvelous Designer stuff into Maya. The mesh comes in easy enough, but what about retolopogy and UV’s? Technical Artist Alex Mann, demonstrates his method and preferred workflow for getting MD into Maya.

This is a topic that has been explored more than once. Zeno Pilgrims at one time, showed how you can quickly retopologize dense geometry in Maya. This is done by transferring an object UV space to geometry world space.

If you want to have a look at how realistic M- Designer results can be, you need to see Austris CIngulis’s tutorial for modeling a bedding set. Impressive stuff!

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