Arvid Schneider is a Lighting TD who has been breaking down and creating various materials with Arnold in Maya 2017. Each tutorial covers creating a shader from scratch. Previous ones had a look at creating rusted iron, and cobblestone. All were documented, creating them from scratch, from reference, and using procedural techniques where possible. In his latest, Arvid covers creating a red metallic car paint shader, based on reference images.
Arvid starts our with the alShaders alFlake shader as a base for the metallic car paint flakes. Anyone can join the challenge, and share your renders with Arvid. Visit Arvid’s Patreon page and help support his efforts!
Check out the other shader challenges, creating a corrosion shader, and displacing cobblestone patterns procedurally.