Creating a Metallic Car Paint Shader with Arnold

Arvid Schneider is a Lighting TD who has been breaking down and creating various materials with Arnold in Maya 2017. Each tutorial covers creating a shader from scratch. Previous ones had a look at creating rusted iron, and cobblestone. All were documented, creating them from scratch, from reference, and using procedural techniques where possible. In his latest, Arvid covers creating a red metallic car paint shader, based on reference images.

Arvid starts our with the alShaders alFlake shader as a base for the metallic car paint flakes. Anyone can join the challenge, and share your renders with Arvid. Visit Arvid’s Patreon page and help support his efforts!

Check out the other shader challenges, creating a corrosion shader, and displacing cobblestone patterns procedurally.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.