Technical and Rigging Artist Steffano Richi Shares a Free Cel SHader Tool for Arnold 5 & Maya
Solid Angle’s Arnold had a couple of options for creating that cel-shaded cartoon look. One of the options was Anders Langlands’s alCel shader that used an alSurface using Maya Ramp nodes. Unfortunately, alCel isn’t compatible with Arnold 5.
The Solid Angle team have been hard at work creating a new and advanced cel shader. The examples look really promising.
We are working on an advanced toon shader for Arnold 5 in close collaboration with some of our Japanese customers. Renders by @LeeGriggs pic.twitter.com/5P5PcCy4Y2
— Solid Angle (@arnoldrenderer) October 25, 2017
In the meantime, echnical and Rigging Artist Steffano Richi found a simple way to reproduce alCel in Arnold 5 and has built a tool around it. The Cell Shader Tool allows you to create a toon shader using Maya native nodes. IT will also create AOV’s automatically for rendering.
The tool is free to download, visit the post for the Maya tool to learn more.