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Orestis Konstantinidis Shares Procedural Workflows in Cinema 4D

By February 23, 2017No Comments

Orestis Konstantinidis is part of Maxon’s UX Design Team. Recently Orestis did a presentation at ÜberTage 2016, the international 3D user meeting in Germany.

Watch the presentation as Orestis demonstrates a non-destructive and procedural workflows in Cinema 4D using the MoGraph module and fracturing tools. Procedural workflows offer a lot of flexibility for setup, implementations and creating changes. Any time you can create a non-destructive working setup, you really should.

Orestis also follows up with a small “making of” where he breaks apart a setup built with native C4D tools, demonstrating how it was put together. Artist oriented workflows are the focus, rather than technical and less flexible ones.

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.