Orestis Konstantinidis Shares Procedural Workflows in Cinema 4D

Orestis Konstantinidis is part of Maxon’s UX Design Team. Recently Orestis did a presentation at ÜberTage 2016, the international 3D user meeting in Germany.

Watch the presentation as Orestis demonstrates a non-destructive and procedural workflows in Cinema 4D using the MoGraph module and fracturing tools. Procedural workflows offer a lot of flexibility for setup, implementations and creating changes. Any time you can create a non-destructive working setup, you really should.

Orestis also follows up with a small “making of” where he breaks apart a setup built with native C4D tools, demonstrating how it was put together. Artist oriented workflows are the focus, rather than technical and less flexible ones.

 

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