New Shapes Update Features Additions and Maya 2018 Compatibility

BraveRabbit’s Shapes-tool for Maya updated to version 4.4 adding a host of new features, refinements, fixes, and compatibility with Maya 2018.

Shapes for Maya is Brave Rabbit’s blend shape editing tool for Maya that offers a unified workflow to create and edit blend shape targets. The plugin had was created to be a production tool for professionals, while still focusing on the artists and the creative process, rather than the technical mire that can plague some production tools.

New in Shapes 4.4

  • channel action to remove the target deltas for the entire mesh or selected components only
  • weight and region maps can now be stored in an optional JSON file format
  • paint value submenu when painting weight or region maps
  • ability to lock regions from editing and normalization
  • when entering Edit Mode the selected components are maintained on the sculpt mesh
  • the behavior of the base weights warning message can now be controlled from the preferences
  • added a check if the meshes transform and shape node names are unique
  • if the blend shape data node doesn’t match the blend shape node’s name anymore when changed outside of the plugin, it gets automatically renamed when loading the mesh the next time
  • improved the handling of asymmetrical meshes when mirroring shapes
  • added a brush symmetry and color display toggle to the paint shape weights context menu
  • SHAPESBrush: size and strength attributes can now be adjusted with a higher precision in the tool settings window
  • SHAPESBrush: the default brush type can now be set from the preferences or the brush tool settings
  • SHAPESBrush: new grab and twist brush type

Visit BraveRabbit to learn more about what is new with Shapes 4.4.

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