Danny Mac Offers Workflow Insights for Beginners Who are Interested in the 3D Character Creation Pipeline
UK based character artist Danny Mac posts a look at how he approaches creating 3D characters. Using a range of tools and techniques, the process is documented as his template for a 3D character workflow. Danny uses a lot of different tools for modeling, retopology, UV mapping, surfacing, rigging, grooming and rendering.
Designed for folks who are just getting started, this 17 minute tutorial outlines Danny Mac’s 3D pipeline. It also doubles as a template for all the tutorials that Danny has planned for his Gumroad page, which currently has a wide range of stylized 3D character tutorials already.