Helge Maus Covers Creating Classic Motion Graphics Elements Using Side FX Houdini
The latest look at developing trails and the plexus style look. Maus talks about points, point movements, and how to generate points on the surfaces and volumes and move them; That will eliminate the need for complex particle systems.
Maus then shows how you can connect the points to create a plexus effect, and also generate trails through a couple of different approaches. Finally, he shows how to render the results in Mantra and how to use the needed attributes