Rigging a Quadruped Character from Scratch in Houdini

Bjørn Blaabjerg Sørensen Covers the Entire Process of Rigging a Cat in Houdini

Rigging Artist Bjørn Blaabjerg Sørensen walks through the entire process to rig a quadruped, (in this case a cat) in Side FX Houdini 16.5. The tutorial series covers both basic and more advanced techniques starting with bones, capturing geometry, setting up IK, and blendshapes.

Also included is Bjørn’s methods for creating the spine and tail rigs, and generating custom parameters that can add additional control to controllers.

Recently Side FX has been bringing more character tools to Houdini. With the release of 16.5, the character tools got a boost with features such as time-space motion path handles, enhanced grooming tools and facial and quadruped support in auto-rig tools. Check out the Houdini Rigging Tutorial Series here.