Multiverse Studio 5 Better Manages Scene Assembly, Set Dressing and DCC Interoperability
J Cube Inc. unveils a new Multiverse Studio 5 in partnership with The Foundry. The latest version of the high-performance interchange framework for Autodesk Maya and Katana, adds some new features, and also introduces a new pricing structure through subscriptions, including indie licenses.
“This is our 5th major, and greatest version: it allows users to manage 3D complexity with efficient scene assembly, powerful set dressing, inter-ops with DCC apps.” J Cube’s Paolo Berto Durante says. “Multiverse is lighting fast, memory efficient, easy to use.”
Multiverse Studio 5
New to Multiverse Studio is a look outliner that gives users the ability to expand hierarchies quickly and perform complex searches. New hierarchical selection lets you select packed geometry without unpacking it both in the VP2 and in the brand-new Multiverse Panel.
Multiverse Look Outliner (MLO) — Provides ability to expand multiple hierarchy trees quickly, pattern–search, select hierarchy items and perform numerous hierarchical overrides for visibility, material/displace assignments, attribute set overrides and new transformations. Always operates on packed geometry, entirely in-sync with the Maya® VP2.
Hierarchical Selection — Allows selecting any hierarchy item of a packed geometry without unpacking it both in the VP2 and in the new Multiverse Panel UI.
Hierarchical Assignments — It is now possible to assign materials/displacements and attributes to any hierarchy item of a packed geometry without unpacking it.
Procedural Resolve — Arnold, 3Delight and RenderMan® procedurals resolve materials, displacements and attributes assignments and overrides procedurally.
Alembic and USD Sequences — Allows writing & reading in Maya® sequences of Alembic or USD less as “ le-per-frame” (rather than as a single, and potentially very large, le). File-per-frame sequences can also be written by Houdini 16.5.
Alembic Layering — Allows to selectively write and easily read Alembic data as layers and override any properties, such as Transforms, Positions, UVs, Normals etc.
Playback Caching — Largely improved playback performance of packed geometry thanks to a new parallel architecture and a dry-run playback cache.
New Draw Modes — “Bounding boxes” and “Point cloud” modes are fast and efficiently draw modes for packed geometry, respectively drawing as a bounding box or as a point cloud for each hierarchy item.
Rich Shading in VP2 — Shading and texturing in VP2 according to material assignment to hierarchy items. Shading is enabled for all data: poly mesh, curves, and points.
New Pricing Models
“Thanks to a new convenient subscription pricing, including one for “indie” users, Multiverse is now accessible to a much wider audience,” Durante says.
Multiverse Studio V5 subscriptions include yearly floating, site licenses, and a new indie subscription. Quarterly rentals are also available. Visit J Cube to learn more.