Damon Lavenski Walks Through the Basics of Blend Shapes Using the Blend Shape Editor in Maya
Damon Lavenski is a CG Generalist working for Psyop. His latest tutorials cover the fundamentals of working with Maya’s Blend Shapes and the (newish) Blend Shape Editor. Lavenski discusses some of the do’s and don’ts for working with Blend Shapes, and introduces Maya’s sculpting tools.
Also noted in the tutorial are how to group, mirror and combine targets, and creating a blinking target sculpting workflow for a character’s eyes. If you are looking to learn more about the blend shape workflow in Maya, Lavenski’s video is a great start using the shape editor and sculpting tools, while also learning how Maya calculates shapes and creates targets.