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How to Light Up Clones Based on Their Position

By April 7, 2018No Comments

Matthew O’Neil Shows How to Light Up Clones As They Reach a Certain Point in Cinema 4D.

Ever wanted to have Mograph Clones change their material based on position such as height? There are a few tools in C4D that will let you randomize color, but there is a method to control when and where using the plane effector. Using this method you can light up clones when they reach a certain distance in the scene.

3D Fluff’s Matthew O’Neil demonstrates this technique by setting up a quick smattering of cubes moving randomly on the Y-axis. The tutorial covers using the effector’s falloff to light up clones as they go beyond a certain point. O’Neil points out that a simple premise like this can have expanded uses, “like a spaceship bursting into flames as it is pulled into the gravitational well of the sun” as an example.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.