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Working With Trace Sets in the Redshift Renderer

By April 10, 2018No Comments

Saul Espinosa Covers Redshift’s Trace Sets for Finer Control of Reflections and Refractions on an Object Level.

Trace Sets is a reasonably new feature within Redshift. It allows you to have more granular control over what is reflecting and refracting in your scene at render time. Most production renderers will have a similar feature, but Redshift is the only GPU renderer with such a trait.

Espinosa Covers how Trace Sets work within Autodesk Maya and offers some practical examples for use-case and workflow. “a great feature for controlling what an object is reflecting/refracting on a per-object level with fine control over what gets reflected or refracted. This feature existed in all the other applications now but was recently added to Maya.” Espinosa says.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.