Creating SubSurface Materials in Vray for Maya

MaxDepth Posts a Look at Creating SubSurface Materials in Vray for Creature Work.

Timothy Hanson, also known as MaxDepth, posts an excerpt from his new premium course, Advanced Texturing: Creature Painting covers tools like Zbrush, Maya, and Mari. The free passage shows how to set up subsurface materials or shading network that uses Vray’s Fast SSS material.

The system also uses a series of blends and coats to finish off the material. The texture maps that Timothy uses in the tutorial all come from the training series. You can pick up the advanced texturing training for $49.95. “if you’re interested in following along from the very beginning, please head over to our website and pick up your copy today.” Hanson mentions.

Timothy Hanson is an Emmy Award-winning VFX/CG Supervisor working with companies such as Digital Domain, Pixomondo, Zoic Studios, Bad Robot, MPC, The Mill. Mirada, Method Studios, and Google.