U-Render Now Closer to Release With Public Beta

Real-time PBR Viewport Renderer U-Render Enters Free Public Beta.

Viewport technology is increasingly crucial for today’s workflows. With game engine technologies like Unity and Unreal real-time physically based rendering, shaders and raytracing expanding to 3D tools, the future indeed looks bright. We’ve witnessed plenty of DCC’s move to a more current viewport, including Blender, Maya, and C4D. You may remember the early workings of a 3rd party viewport renderer that features real-time PBR for C4D called Tachyon Render. That was by UPPERCUT visual technology and has since renamed to U-Render.

UPPERCUT has worked hard to reach the point where U-Render is ready for a public beta, asking users to help test the renderer and provide feedback. U-Render offers a Physically Based Material System that includes both specular and metallic workflows, real-time lights and shadows, Image Based Lighting, real-time displacements, and support for Cinema 4D’s internal clones and instances.

You can learn more about the U-Render public beta and sign up for it here.

  • Before you sign up as a beta tester, please make sure that your system meets the System Requirements.
  • The Beta is provided free of charge, following the End User License Agreement.
  • Once you signed up for the beta, you will receive an email with details about how to download the beta and its documentation.

Like The Posts on LesterBanks?

Ensure You continue getting the most relevant tutorials, news, insights, and industry techniques by becoming a patron!