The (Lost) Art of NURBS Modeling, Volume 1

VFX Artist Rusty Hazelden Has a Great 5-Part In-Depth Series for NURBS Modeling in Maya.

Polygon modeling has a lot of the focus, especially amongst tutorials around the web. It’s almost easy to forget that there are other modeling methods in Maya, including NURBS modeling. Polygons, widely accepted as uncomplicated, offers quite a bit of flexibility, but NURBS offers some features and workflows that can simplify modeling workflow, especially with characters and hard-surface models; This is why NURBS are still a popular toolset in the VFX industry.

NURBS have a lot of inherently great features. It’s easier to make complex surfaces, animate extrudes, and you never have to UV a thing.

Visual Effects veteran Rusty Hazelden has a tremendous and in-depth series that dives into NURBS modeling in Maya, that you can’t miss. The Art of NURBS Modeling Volume 1 provides an introduction to the powerful NURBS modeling tools available in Autodesk Maya.

From curves to surfaces and everything in between, dive deep into the Maya NURBS modeling tools, and discover how to put them to use by modeling a highly detailed, hurricane lantern.

The Art of NURBS Modeling Volume 1

HALIFAX, Canada, September 12, 2018 — Visual effects artist Rusty Hazelden has released an in-depth 5 part Maya tutorial series on YouTube. The Art of NURBS Modeling Volume 1 provides an introduction to the powerful NURBS modeling tools available in Autodesk Maya.

Watch the Maya tutorial series today on the Rusty Hazelden YouTube Channel

https://www.youtube.com/embed?listType=playlist&list=PLhpS_PlWwViZens8675TbrjkJTGTidjPJ&v=03ttuJDpDvM

From curves to surfaces and everything in between, dive deep into the Maya NURBS modeling tools, and discover how to put them to use by modeling a highly detailed, hurricane lantern.

NURBS modeling techniques are used in the visual effects industry for creating highly detailed, hard surfaced models. Learn how to create NURBS surfaces from curves by using the loft, extrude, revolve, and planar surface tools.

A NURBS surface is only as good as its underlying curves, and this tutorial series provides an in-depth look at curve creation and editing techniques that will help you create better models.

Learn numerous tips for efficient NURBS modeling, including how to keep objects organized using display layers, how to create accurate scale models using reference images, and discover many time-saving techniques.

About Rusty

Rusty Hazelden is a visual effects artist with a passion for movies. He makes tutorials about visual effects techniques using Maya, V-Ray, and Houdini.

For more information about the tutorial series, check out his website and YouTube channel.

Website

https://RustyHazelden.com

YouTube Channel

https://www.youtube.com/channel/UC9bEVlUh5-qRddQXa-vlshQ