MagicaVoxel Will Sport a New Interface, Pallet Sorting and Sparse Volumes and more.
Development of Ephtracy’s free and lightweight 8-bit voxel art editor continues with a new release looming. Soon to be released version 0.99.2 will have a new interface with pallet sorting, a new clay voxel shape, sparse volume support, and pixelated illumination.
If you are not familiar with MagicaVoxel, it is a free and fun 3D voxel editing application for both MacOS and Windows. The app gives you the tools to create 8-bit looking block models and includes path traced rendering and animations.
#indiedev RT @HuntingFluff: #MagicaVoxel #Gamedev pic.twitter.com/Oa2wntpUdk
— Pixel Observer Bot (@bot_observer) September 28, 2018
MagicaVoxel 0.99.2
New Interface
- Redesigned the interface
- Slider view: mouse wheel, or drag on the scroll bar or panel to scroll the panel; can also resize the panel
- SDF font rendering
- CTRL+Wheel or CTRL+/- to scale UI size
- a basic object list to show the scene graph
Renderer
- Large Sparse Volume [Sample->SV]: the rendering volume increases to 2048x2048x1024. But there is still limits on the total number of solid voxels.
- Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
- World Scale: rectangular voxels
- Pixelated Illumination: Sample->PX
- Can show sun disk in the sky; added Ozone attenuation
- Fix bugs in orthogonal views
Palette
- CTRL+Drag: swap (move) color
- CTRL+SHIFT+Drag: duplicate color
- cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)
Voxel Shader
- add xs_shader in config.txt
- can execute subfolder shaders: xs sub/poly
Visit the Ephtracy page for MagicaVoxel – It’s free to use for any project (no commercial license required)