Phil Radford shows how to create geometry emission with MASH rather than standard instanced particles.
Have you ever tried to create a particle emission using nParticles in Maya instancing geometry for particles? You may have found that it’s difficult to get the simulation to respect the boundaries of the geometry. You’d be better off using bullet dynamics or even better, MASH dynamics (which in turn makes use of bullet). Showing emission is the Maya Guy, Phil Radford.
Phil shows how to set up a simulation that uses emission through MASH. It’s a great way to quickly set up dynamics with instanced particles that can understand the object collisions.