An Easy Way to Unwrap Ropes and Other Complex Shapes in Maya

Carol Ashley shows an easy method to unwrap rope or other weirdly shaped cylindrical objects in Maya.

UVtools have the UV environment in Maya have come a long way since the days before the UV toolkit. Still, the UV process more often than not will depend more on a method rather than tools. An excellent example of this is a technique to unwrap ropes and other deformed cylindrical shapes.

Check out this quick tutorial from Carol Ashley how walks through the process. Ashley uses the Unitize command in the UV editor that will make each polygon fit into the UV space. Once each face is separated and stacked, it is just a matter of creatively making selections to move and sew them back together. A quick unfold later, and you have a perfect unwrap for rope objects in your scene. Ashely thanks Sindre Opsahl Skaare as how she learned of the process.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.