Artem Paramonov shows how to build Maxwell materials from Substance PBR textures.
Substance definitely changed the game when it came to working with PBR. The matter then became how do you create a workflow between Substance and your favorite DCC and render engine. Lots of tutorials show some of the more trickier workflows. The material might be short with some of the render engines, but if you work with Maxwell you can check out this tutorial from Artem Paramonov.
Artem walks through building Maxwell materials from Substance PBR. It’s essentially a guide to bring Substance textures and re-build them as a Maxwell material. The tutorial covers creating a dielectric material, blending BSDF’s, global bump mapping and how to isolate metallic from dielectric elements, plus a whole lot more.