The Flipped Normals Team shows off Blender retopo techniques without using add-ons.
With the release of Blender 2.8, lots are finding out what the buzz is all about. The Flipped Normals team of Henning Sanden and Morten Jaeger offer an exciting take on the free and open-source 3D software powerhouse that is Blender. The tutorial covers Blender retopo, or retopology, bringing an industry-standard workflow setup to Blender 2.8 without using third-party Add-ons.
The team shows how to take a high-polygon version of a 3D model and use it as a guide to creating the low-polygon, or a more manageable version of the model. The techniques taught can be used to make topology for any character or 3d model. There are a few steps to create the setup, but once done, it’s a great way to retopologize models in an industry familiar way.