Daniel Bystedt shows his workflow for unwrapping and UV Mapping in Blender 2.8.
I’ve mentioned plenty of times the buzz behind the release of Blender 2.8. A lot of 3D artists don’t have time to learn or the willingness to move to a brand-new 3D package, even though it is open-source and free. Barring using Blender solely on its own, you can download and use parts of Blender in your workflows, such as UV Mapping. Blender might be a great addition to C4D users, who find Cinema’s UV tools a little lacking and don’t want to shell out for something else.
If that sounds like you, then you should check out this tutorial from Daniel Bystedt. The tutorial covers a UV Mapping workflow in Blender and shows how to unfold and unwrap 3D models covering some of the features of a Blender Addon to help things along. Bystedt makes use of TexTools and UV PackMaster Pro.