Chuck Trafagander breaks down understanding PBR in a free course.
Physically Based Rendering or PBR as it is affectionately known is render method that tries to more accurately model the flow of light in the real world. A lot of DCC’s have a PBR workflow to mimic photorealism. If you are new to physically based rendering, check out this guide for better understanding PBR and how it all works.
The guide is a freemium course from Chuck Trafagander that explores the technological and physical sides of the rendering workflow. The course will allow you to get started to create textures and materials for games and animations more efficiently. Check out the Guide to Understanding PBR here.