Dimitris Katsafouros covers the basics for working with World Builder and C4D.
Are you creating terrains and landscapes in 3D? Lots of DCC’s share a similar workflow where you can create a patch of the ground using displacement or a height field. There are lots of tools out there that offer a more dedicated way to work with creating landscapes in 3D, too. From World Machine to Gaea, and of course, World Builder.
Have a look at Dimitris Katsafouros’ latest tutorial that shows how you can quickly get started creating terrains and landscape elements using World Builder. The tutorial covers all the basics that will help get you started. It also looks into mixing workflows with Quixel and Cinema 4D.