Arvid Schneider shows how to create materials for a mouth, including teeth, tongue, and gums.
Lighting TD Arvid Schneider breaks down how to create super-real mouth materials in Arnold using an insanely detailed and realistic model of a mouth created by Daniel Bauer. The shading tutorial looks into creating teeth and gum materials that look believably real.
Arvid walks through how Bauer took on the task of shading the model using Arnold and shows how to get the right feel using a sub-surface scattering material. If you are a patron of Arvid’s channel, you can download the source files for this tutorial.