Arvid Schneider shows how to set up a procedural rock shader in Arnold Maya.
Lighting TD Arvid Schneider adds another installment into his material study series, with an insider’s look at creating a procedural rock shader. The process for creating a rock shader is similar to Arvid’s last tutorial showing how to create a snow shader. The work starts with displacement and then the details piled on top of that.
Arvid shows how to use several math nodes in this one in addition to some Arnold and Maya noise nodes too. Don’t forget that you can help to support Arvid’s efforts by becoming a Patron where Arvid creates VFX Tutorials and mentors artists.