Shane Benson covers woking with double-targeting in C4D when working with Aim Constraints.
In a continuation of constraints for rigging and animation in Cinema 4D, Shane Benson posts more details into working with the Aim Constraint. This time Benson talks about double targeting with Aim constraints. Double-targeting is when two objects both have aim constraints applied, and both look at each other when they are moved.
This is useful, but it can lead to some unstable conditions. Benson shows how a few workarounds with some tips on how to get the double targeting to remain stable. The tutorial covers working with both the cinema 4D Native constraints and the CD Tools constraints too.