3D Splanchnic shows how to animate blood flow using MASH in Maya rather than nParticles.
When creating scientific or medical animations, animating blood flow seems to be a common task. Working in Maya, there are a few choices to create an animation of blood through a vein. Path animation, nParticles, and of course, Maya’s Motion Graphics Toolkit, MASH. A new tutorial from 3D Splanchnic shows how you can animate blood cells using a MASH network.
The techniques covered here are from Ian Waters, who once demonstrated how you could layer dynamics on top of an existing MASH animation. A method perfect for getting blood flow in a specific direction, yet having the cells animate on their own as well.
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