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How to Create Running Water and Splashes in Houdini

By February 12, 2020No Comments

Hristo Velev shows how to create running water and splashes along the surface of an object in Houdini.

Dynamic effects master Hristo Velev’s latest tutorial shows how you can create rain and splash effects, including running water down the surface of an object in Houdini.

The tutorial starts with an emitter, simulation, to create the final scene effect. “We look at creating rain that’s splashing and streaming down some geometry, using POPs and some handy emission and post-processing.”

About Hristo Velev

Hristo Velev is a founder at Bottleship VFX, a boutique that specializes in dynamic effects in Bulgaria.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.