Your ACES Workflow Might Be Wrong

Arvid Schneider covers some tips for an ACES workflow and notes some of the common mistakes.

Color workflow is a complicated topic, especially in 3D, because it’s not just about managing final renders. It’s also about managing your colorspace in your scene, in your file textures, and in your IB-lights. In production, a linear or flat color workflow is a popular one; however, you can replace this with a broader gamut ACES workflow. What does that mean for Maya, though?

You Might Be Doing ACES Wrong.

There are a lot of balls to keep up in the air when working with color workflow in 3D. Likely, you might be missing out on a couple of concepts when adopting an ACES workflow in Maya. Check out this new tutorial from Arvid Schneider, who runs through some of the things he’s been doing wrong all along. One common mistake is creating a situation where you will have double transforms through a texture and output display environment.

OpenColorIO and ACES Run though in Maya.

Arvid has an in-depth look into ACES workflow and using OCIO (Open Color IO). The tutorial covers essential tips and tricks while also discussing things to consider when using Arnold in Maya. 

A Bit About ACES.

ACES is the Academy Color Encoding System created by the industry to have a consistent and accurate color interchange and workflow. The ACES project began its development in 2004 in collaboration with 50 industry professionals.

About Arvid Schneider

Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.