Skip to main content
mayamaya tutorialstutorials

How to Render and Work With Vertex Colors in Arnold

By March 17, 2020No Comments

Malcolm Andrieshyn shows how you can render and work with vertex colors in Maya using Arnold.

If you are a long-time Maya user working with vertex color was only a partially formed workflow for you. You could paint colors, but there really wasn’t a way to make them more useful than organizing pieces in the viewport. Thankfully that’s all changed since Arnold.

Rendering Vertex Colors.

With Arnold, you can actually render these colors using a Standard Surface shader, a User Data Node, and a Multiply for good measure. Check out this latest tutorial from Malcolm Andrieshyn that shows how you can create the node-network setup.

Working With Vert Colors and Shaders.

Rendering vert-colors is one thing, but using them in a workflow is something different. Malcolm shows how you can create an Arnold shader that can employ the vert-colors as a mask to reveal parts in a layered shader.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.