How to Create Animation-Ready Topology With Quad Draw

Matt McIver shows how you can make animation-ready topology from a Zbrush sculpt by using quad draw in Maya.

A new tutorial from Matt McIver shows how you can create the best possible face topology using both Maya and Zbrush. McIver shows how you can easily make animation-ready topology from a sculpt that originated in Zbrush, by using Maya’s Quad Draw.

While Quad Draw in Maya is relatively straightforward, there are some tricks to working faster. As with all topology, the process is a mix of art and science. That’s in contrast to a step-by-step procedure and checklist.

About Matt McIver.

Matt works in 3D primarily as a modeler and lighting artist since 2000. Matt works as a generalist in film, games, & commercial work. He typically records classes and posts them to help his students and other artists progress in the field.