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How to Do Per-Character Type Animation in Cavalry

By May 18, 2020No Comments

Chris Hardcastle shows how you can create per-character type animation in Cavalry (spoiler, it’s super-easy).

Cavalry does a lot of things a lot more quickly than you ever could in Adobe After Effects, and that’s the whole point. Some elements might not be glaringly obvious to create, but once you get into a modern workflow mindset and out of the convoluted Ae fog mindset, you will find that Cavalry is a breath of fresh air.

An example of how Cavalry’s individual tools are more significant than the whole is how you can create per-character type animation.

Deformers and Sub-Meshes.

In Cavalry, animating text on a per-character basis requires the use of the Sub Mesh Deformer.

You can use the same idea for SVGs and Duplicators or any shapes that are ‘sub meshes’.

Here we’re using a Stagger Behaviour to create a ripple effect, but you can create different effects with different Behaviours. e.g., replacing the Stagger with a Random The randomly offset behavior will result in each letter moving individually in time.

Hardcastle says to “Try extending this idea and adding your Text Shape to a Duplicator and then using a second Stagger on its Shape Time Offset and Shape Position. See what happens when you add a Color Array to the Text’s Fill Color.”

He also mentions that “If you want to do a similar thing with Words rather than Characters then play with the Recursion setting on the Sub Mesh.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.