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Shading Terrain Using UV Randomization in Houdini

By May 7, 2020No Comments

Rohan Dalvi shows how you can texture terrains using UV Randomization with Houdini and Octane.

One of the challenges of shading terrain is preventing repeating patterns in your work. Rather than struggling with massive files, you can use UV randomization as a solution. In his latest tutorial, Rohan Dalvi shows how you can randomize UVs to shade terrain in Side Effects Houdini, using Octane.

UV Randomization With an OSL Shader.

Using an OSL shader, you can randomize UVs when rendering. Randomizing UVs works on a per-tile basis or a given input, and it can randomize the UVs. That includes the scale, rotations, and placements of the tiles. It’s a great way to break up repeating patterns.

About Rohan Dalvi.

Rohan Dalvi is a veteran 3D Artist and Trainer covering Side FX Houdini techniques and concepts. 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.