Stephen Mann shows how you can solve issues when using export weights issues in Maya.
This little series from Stephen Mann is quite helpful for discovering and solving issues in Autodesk Maya. His latest shows two ways to fix export weights issues so that you can work with more consistency.
Maya Import/Export Weights.
Maya’s Import/Export Weights allows you to save the work you’ve completed when building skin weights. You can then wholly modify the rig and not have to do all that weighting work over again. However, you might find that the weights you export are not the same as what you painted. Why?!
“I recently started relying on export weights a little more than I usually do,” Mann says. This tips tutorial explores a reason and two ways to fix the mess.