How to Combine Displacements With Math Nodes in Maya

Reimagine Fx shows how you can merge a bunch of displacements using math nodes.

A new tutorial from Amar Shinde (Reimagine Fx) shows how you can procedurally combine more than one displacement input using math nodes in Maya working with Arnold. Shinde uses some noise nodes and then combines them using Add, Multiply, and others.

Using math nodes like this is no different than using a blend mode while compositing. MAth nodes offer a quick and easy way to combine two sources.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.