Maxime Jeanmougin’s updated suite of Bifrost Compounds extends production possibilities.
If you mess around with Maya’s Bifrost, you probably already know how useful the MJCG Compounds are. Technical Artist Maxime Jeanmougin recently updated the suite of Bifrost tools to version 2, adding a ton more top-level nodes and example scene graphs.
MJCG Compounds 2.0
MJCG Compounds 2 are an open-source Bifrost compound library developed by Maxime Jeanmougin. The latest version adds an experimental Ivy Generator that offers shade avoidance, phototropism, and self-weight.
Also new is an L-System generator that creates plant-like or fractal-like geometry procedurally. Also of note is a space colonization algorithm implementation, Generate Venation, a node that makes vein-like structures.
A Frustrum Culling node lets you draw meshes, points, and instances only within the camera’s view.
There is a compound for creating mesh curvature, computing per point curvature information on meshes.
A new Plexus node creates the classic plexus effect connecting neighbor points using strands.
About Maxime Jeanmougin.
Maxime Jeanmougin is a French Character Technical Artist working at PlatinumGames in Osaka. Maxime’s visual programming journey started with Softimage ICE back in 2013 and then shifted to Fabric Engine after Softimage’s demise. In 2018, Maxime joined the Bifrost Beta program and created MJCG Compounds shortly after.