Arvid Schneider offers some insights into creating car materials from leather to rubber to car paint.
There is much more than a single material when rendering a realistic-looking car. Most focus on car paint and rubber, but plastic, leather, metals, glass, and many other things have to come together to make a believable image.
Check out this new tutorial from Arvid Schneider, who offers up some tips for creating a lot of the material needed to create a car using Arnold render in Maya.
About Arvid Schneider.
Arvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with over eight years of commercial and visual effects experience. You can help to support Arvid in creating more tutorials like this one by becoming a Patron.