How to Remove Redundant Points From C4D Splines Based on an Angle

Athanasios Pozantzis shows how you can simplify splines by removing ones based on an angle.

If you create splines generated from particles or tracer objects, you’ll find them to be a little unwieldy. Particles and Tracers produce a single point per frame, thereby creating a curve with many points associated with it.

In this mini-tutorial, Athanasios Pozantzis shows us how to simplify Splines with numerous points on a straight line, retaining only the points at the parts where the spline changes angle. “We often want to remove the intermediate points and just retain the ones where the spline changes direction.” Pozantzis says.

The process uses two unrelated tools, the Chamfer, a Spline Field in a Selection Tag, and of course, some Wizardry from Pozantzis.

About Athanasios Pozantzis.

Also known as the Noseman, Pozantzis makes 3D educational content about Cinema 4D for cineversity.com. He also has a couple of courses for Lynda.com and Linked-in Learning.