Lee Griggs shows how you can create great-looking toon shading using the Arnold shader.
aiToon is seemingly simple yet powerful when it comes to making non-photo-real renderings. This new walkthrough from Autodesk’s Arnold rendering specialist, Lee Griggs, shows how you can create a great-looking character using Arnold Toon and some other shading nodes.
“In this ‘making of’ tutorial, we will break down the steps used to render the image above using the toon shader. We will cover how to use base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader.” The tutorial also walks us through adding variation using the edge_width to create a more illustrative style.