How to Color and Render Bifrost Points in Maya

Discover how you can set Bifrost points to render with Arnold in Maya.

This new tutorial from Youtuber “Frosty” shows a way to color and render Bifrost points in Maya using Arnold. The technique uses a property that doesn’t show up in the watchpoint and that Bifrost cant understand, yet it works!

A Random Value Array in Bifrsot can help with adding a lot of random colors to the points. Frost also shares a tip for rendering transparencies and covers mesh color per vertex.