Stephen Mann covers a bunch of tips for working with joints in Maya.
A new tutorial from Stephen Mann covers much stuff that can help create and orient joints in Maya. Joints are one of those things that TDs often feel like they could improve in Maya, and for new users, there is a lot to know to get them working how you like.
This new two-part tutorial shows Mann walks us through how he works with joints and how to handle the minor caveats that often come with them. One of those caveats being how to align the local rotation axis correctly.